Text: Bevel & Extrude

Objectives

a Text is often used in opening and closing credits of a film. In this station we create a 3D Version from plain text.

Instructions

Tasks:
  1. Create your own text.
  2. Configure the environment (camera, lightning, ... see also »Configure your world«
  3. Add a material to the text.
  4. Render the final image.

3D-Effekt

#!bpy
"""
Name: 'text.py'
Blender: 2.69
Group: 'Text'
Tooltip: 'Text with 3D-Effekt'
"""

import bpy


def add_a_text(text="hallo"):
    """ Add text """

    if not 'Text' in bpy.data.objects:
        bpy.ops.object.text_add()

    bpy.data.objects['Text'].data.body = text


def extrudeText():
    """ Text: extrude """

    bpy.context.object.data.extrude = 0.04


def bevelText():
    """ Text: bevel """

    bpy.context.object.data.bevel_depth = 0.02
    bpy.context.object.data.bevel_resolution = 8


def text2mesh():
    """ Text: transform to a mesh """

    # ATTENTION: Characters are not editable any more!
    bpy.ops.object.convert(target='MESH', keep_original=False)


if __name__ == "__main__":
    bpy.ops.object.select_by_type(type='MESH')
    bpy.ops.object.delete()
    add_a_text("Hallo Du Pappnase")
    bpy.context.scene.objects.active = bpy.data.objects['Text']
    extrudeText()
    bevelText()
    #text2mesh()

Example

This is one version, experiment with the control elements in the property window of Blender.

../../../_images/hallo.png