================== Sokoban - the idea ================== .. _sokobanidea: .. index:: template for authors .. |a| image:: /images/all/blender-game-engine/ksokoban-screenshot.png Objectives ========== (All information are taken form http://en.wikipedia.org/wiki/Sokoban) .. tabularcolumns:: | c | l | :border: none +-------+-------------------------------------------------------------------------+ | |a| | Sokoban (warehouse keeper) is a type of transport | | | puzzle, in which the player pushes boxes or crates around | | | in a warehouse, trying to get them to storage locations. | +-------+-------------------------------------------------------------------------+ Instructions ============ :Tasks: 1. Download the :download:`blend-file ` 2. Read the code explanation in the next station 3. Start the game. 4. Create a new level. History ======= Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. Rules ===== The game is played on a board of squares, where each square is a floor or a wall. Some floor squares are marked as storage locations, and some of them have boxes. The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). The player can also move into a box, which pushes it into the square beyond. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The puzzle is solved when all boxes are at storage locations. Leveldesign =========== A good article about leveldesign and sokoban: - http://www.games4brains.de/sokoban-leveldesign.htm .. ifconfig:: language == 'de' - `Mic über Sokoban-Leveldesign (2002) `_ - `Wie baue ich einen guten Sokoban-Level? `_