Blender: often used commands

Template: section blender basics

#!bpy
"""
Name: 'Template'
Blender: 2.69
Group: 'Sample'
Tooltip: 'Template for new scripts, copy it and start coding...'
"""
import bpy

def function_1():
    """ One line describing the task of this function  """
    pass


def function_2():
    """ One line describing the task of this function  """
    print(__name__)
    print(50 * '*')


def function_3():
    """ One line describing the task of this function  """
    bpy.ops.mesh.primitive_cone_add(location=(1, 2, 1))


if __name__ == '__main__':
    # call the function for testing
    function_1()
    #function_2()
    #function_3()

Template: simple sample

#!bpy
"""
Name: '???'
Blender: 2.69
Group: 'Experiment'
Tooltip: 'Try...'
"""

import bpy


def test():
    """ One line describing the task of this function """
    pass

if __name__ == '__main__':
    # Stop edit mode
    if bpy.ops.object.mode_set.poll():
        bpy.ops.object.mode_set(mode='OBJECT')

    # delete all mesh objects from a scene
    bpy.ops.object.select_by_type(type='MESH')
    bpy.ops.object.delete()

    # call the new function
    test()

Find Objects by name

All objecte as list of names ...

Version I

all = [item.name for item in bpy.data.objects]
for name in all:
    print(name)

Version II

# collect all names
obj_names = []
for obj in bpy.context.scene.objects:
    obj_names.append(obj.name)

Selection by type ...

bpy.ops.object.select_by_type(type='MESH')
bpy.ops.object.select_by_type(type='CURVE')

Selection by pattern...

bpy.ops.object.select_pattern(pattern="Mein Auto")

Deaktivate all objects

for obj in bpy.context.selectable_objects:
    obj.select = False

Switch between edit- and object mode

Works only if a object is selected.

bpy.ops.object.editmode_toggle()
bpy.ops.object.mode_set(mode = 'OBJECT')
bpy.ops.object.mode_set(mode = 'EDIT')

Delete objects

Works only, if objects are selected ...

bpy.ops.object.select_by_type(type='MESH')
bpy.ops.object.delete()

Activate object

bpy.context.scene.objects.active = bpy.data.objects["Cube"]

Todo

check all variants, to set a path ...

Detect the index of a face

def getIndexOfFaces(name):
    """ Print the index of faces to the console

        - Switch to the edit-Mode
        - select faces
        - the output ist shown in the console
    """
    bpy.context.scene.objects.active = bpy.data.objects[name]
    bpy.ops.object.mode_set(mode='EDIT')
    bpy.ops.object.mode_set(mode='OBJECT')
    me = bpy.context.object.data
    for poly in me.polygons:
        if poly.select:
            print("Polygon index: %d, length: %d" % (poly.index,
                                                     poly.loop_total))
    bpy.ops.object.mode_set(mode='EDIT')